Yesterday a longtime amigo of mine picked up Assassin’s Creed III, the new installment of the wildly popular historical video game series set in the era of the American Revolution. I headed over to his place to check it out.
ACIII utilizes open-world gameplay, so instead of following a particular path and smashing whatever turns up in your way, you’re free to explore your environment and interact with its inhabitants. A few historic figures put in appearances, some of them obscure to anyone who isn’t familiar with the period, which indicates that the folks behind the game did a little homework. (William Johnson isn’t exactly a household name.)
When you wander around Boston, the architecture is all period, right down to the paneling on the interior walls. Some of the buildings themselves are historical; one of the game’s protagonists plans his missions at the Green Dragon Tavern. The town criers shout out actual eighteenth-century news, and there are animals roaming around the streets. Step in front of a British patrol, and you’ll find yourself brusquely shoved out of the way.
There are only a couple of minor things that undermine the illusion. Characters in ACIII aren’t quite as conscious of rank and deference as you’d expect a colonial American to be, and there’s a little too much facial hair for the 1700’s.
Other than that, it’s pretty nifty, sort of like a virtual Colonial Williamsburg with the added risk of getting killed. If you’re a history buff who’s into gaming, you’ll probably get a kick out of it. ( I’m more of an old school Galaga sort of guy, so I’ll just watch.)