Here’s a little unintentional hilarity for you:
There are few things more ludicrous and worthy of scorn than a poorly-executed death scene. That’s why, in the past few years, my thinking on battle reenactments has come around to a stance similar to what Kevin Levin recently expressed: “It becomes problematic when reenactors cross the line from representing how units drilled and maneuvered on battlefields to simulating death. There is just something incredibly distasteful about it in my mind.”
I have no objection to reenacting “casualties” in theory. In practice, it’s another matter. I can’t tell you how many living history events I’ve been to where the dead and wounded have drawn chuckles because the participants were either having a little too much fun or were terrible actors. All it takes is one corny “fatality” to turn an ostensibly educational enterprise into a travesty.
One of the best reenactments I ever saw had no casualties at all. It was at a national park. Since the NPS doesn’t allow casualty reenactments, the soldiers did everything but take hits. They advanced, retreated, yelled, and took cover, but nobody feigned an injury or death, while a ranger narrated the action. It was both enlightening and entertaining, and the crowd seemed to enjoy it.
You might argue that a reenactment without casualties would give the public an artificially sanitized view of battle, one that trivializes the reality of warfare. Personally, I don’t think it’s nearly as trivializing as the spectacle of some guy who couldn’t carry a background role in an Ed Wood movie rolling around on the grass, clutching his abdomen, and yelling that he’s a goner.